Original Music

Soundscapes that bring visuals to life.

ADAM Audio
Soundtrack Competition 2025

For this soundtrack, I worked mainly in A major, shifting between A major and D Lydian to add brightness and movement, playing with the A-D-A-M acronym. I chose a 3/4 time signature with irregular phrases to keep an organic pulse and avoid the predictability of 4/4.

I mainly used Kontakt (Ferrum) for sound design and bounced MIDI to audio for more flexible processing. I also recorded Foley using everyday objects to add realism. Finally, I delivered a clean mix focused on dynamics, frequency balance, subtle saturation, and a polished master to enhance the overall energy.

Wolverine Origins (5min Scene)

Re-Scoring Soundtrack.

This project reflects my approach to audiovisual storytelling through music, combining technical precision with emotional intent. I divided the scene into five sections, analysing each one to support the narrative and the character’s evolution.

Overall, my musical approach combined modal writing, dynamic orchestration, thematic development and texture control to reinforce the visual storytelling.

The Legend of Zelda (Game Play)
Dynamic music designed to respond to in-game actions.

I chose organic instruments like flutes, cellos, and violins to reflect the game’s natural setting, and used a Dorian scale to support the narrative. Its chromatic tension between major second–minor, third and sixth–minor seventh creates a heroic and mystical feeling that fits the game’s theme.

I designed the soundtrack to adapt to different scenes: the main motif plays during dialogue, strings accompany landscape shots, and the music shifts when enemies appear or during combat.